![]() ![]() The ship can mount a command burst (or several, with the right rigs), and while command skills are a slow train they can pay off in good bonuses for you and for your fleetmates. PvP Myrmidon pilots can consider training for projectile turrets and for capacitor warfare. While it is perfectly fine for PvE to fly it with Tech 1 drones initially, pilots should look into training for Tech 2 drones if they intend to fly the ship often, and especially if they plan to move on up to the Dominix. Drone skills are obviously important to the ship. The Myrmidon is rare in large-fleet PvP, but can be a powerful and underestimated ship in small-gang and solo PvP.Īs a battlecruiser, a Myrmidon is a step up from cruisers, and is a good point to be ensuring that you have good fitting skills and can mount Tech 2 tanking modules. For PvE combat it typically mounts an active armour tank. Players living in nullsec also sometimes use it to run combat sites and to rat in belts. In PvE, the Myrmidon makes a fine stepping-stone between the Vexor and the Dominix, and will chew happily through Level 3 missions. The high slots can also be used for command bursts, or for capacitor warfare. The ship has five turret hardpoints and no missile hardpoints whatsoever with no bonuses for any kind of mounted weapon, projectile turrets are sometimes preferred by high-SP pilots, as they use no capacitor and allow for damage type selection. Compared to the Amarr Prophecy drone battlecruiser, the Myrmidon has more bandwidth but a smaller dronebay, which means that it can deal more raw damage, including more heavy drones in its mix if necessary, but has a little less tactical flexibility. With a relatively balanced 5/6 layout of mid and low slots and no need to rely on its high slots for primary damage, the Myrmidon can be fitted in a wide variety of ways. To match the weapon range bonuses on other battlecruiser hulls, it has a drone speed bonus. To import a fitting from a file the file needs to be placed in the 'fittings' folder on the players computer.The Myrmidon (or "Myrm") is a versatile drone-armed battlecruiser, with a strong bonus to drones and a bonus for armour repairers. If the import text is correctly formatted the fitting for the ship will appear in a new window, where the player has several options. Finally selecting the 'Import from Clipboard'.Then clicking on the 'Import and Export link'.Right clicking on the highlighted text and selecting 'Copy'.Highlighting the text of the fit they wish to import.Importing fits from a clipboard is as simple as: Players can import and export fittings from either a file or the clipboard. The 'Import & Export' link should then be visible at the bottom left of the window. This is done by clicking on the tool icon. To import fittings players first need to ensure that the 'Browse Modules and Charges' section of the fitting window is visible. It is possible to import ships fittings which may have been provided by another player, from a web site or ship fitting guide. - current Drone Bay usage / total Drone Bay capacity.- current Cargo Bay usage / total Cargo Bay capacity. ![]() ![]() - CPU bar and readout, they show the CPU usage of the online modules in the current fitting, and total available CPU on the ship.- Power Grid bar and readout, they show power usage of the online modules in the current fitting, and total available power on the ship.Indicates how many calibration points are used by the rigs currently installed on the ship. Those are often referred to as “Utility” slots, as they offer space for High Slot modules that do not require a weapon hardpoint, such as Salvagers. A ship may also have more High Slots than weapon hardpoints. The total number of available Turret and Missile hardpoints may exceed the number of available High-Power slots, in which case a pilot can decide how to mix the hardpoints. Filled circles show the number currently fitted. The number of circles next to the symbol indicates the maximum number that can be fitted to the ship. - Total number of available Turret / Missile Launcher hardpoints.Small bars at the outer edge of the slot indicate that the fitted module uses charges, and how many are currently loaded. If a module/rig is fitted to the ship, its icon will show in them. - Available and empty High-, Medium-, Low- and Rig-slot.- Show detailed attributes of the ship with the current fitting.Also used to locate ships and modules to fit in Simulation Mode. - Open the Browser for saved Fittings.- Preview available SKINs for the ship.This can be dragged and dropped into a chat to share the currently shown fitting. The Fitting Window allows you to view, plan, and change the equipment fitted to ships and structures. ![]()
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